Local text chat
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See full disclaimer Support links. For a local chat control to communicate with another chat control, the following requirements must be met: The two chat controls must be in the same network. If you want to contact a healthcare professional for health advice, you can find out if ChatHealth is available in your area.
Chat basics To add voice and text communication to your game you will first need to create a PartyLocalChatControl object. The platform can be used to respond to messages with information, advice or details of relevant services.
Text and chat filtering
Text messages from patients are managed by staff using the ChatHealth web platform. Texts are charged to patients at their normal network rate.
This selection type is not supported on Xbox One and generally not recommended if you have more than one local user participating in chat simultaneously. Party then attempts to use the platform default communication device associated with that user.
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Each local user can have no more than one chat control. How does it work?
On Windows, the player can change this device at any time through the Windows Sound Control Panel and Party will respond to those changes automatically. PlayFab Party chat is: Flexible: Gives you full control of how you want your player to communicate.
Text chat tutorial (web)
You will also receive a PartyChatControledNetworkStateChange for every other chat control already in the network and will immediately be able to communicate with them. Accessible: Powered by Azure Cognitive Services, speech-to-text, text-to-speech and translation features are built-in and easy to enable.
This is the default. Powerful: Uses hardware codec acceleration on supported platforms.
Chat with a nurse - nurse
PartyAudioDeviceSelectionType::SystemDefault When this Lactating woman wanted 33 Huntsville 33 device selection type is chosen, the chat control will attempt to use the system's default communication device. With your local chat control in-hand you are now ready to have it connect to a network by calling PartyNetwork::ConnectChatControl.
How do I access it? This PartyLocalChatControl object will act as the management object for chat operations related to a specific local user, allowing you to choose the input and output device, mute state, and accessibility preferences. Upon connection, other devices in the network will be notified that your chat control has ed the network with a PartyChatControledNetworkStateChange state change.
Efficient: Having your chat system tightly cchat with your networking layer means voice data get sent where it needs to go in the most efficient way possible. With PlayFab Party you can easily add voice and text communication to your game.
Refer to the following table to see what kind of identifier is supported by PlayFab Party: Platform.